/*
*  Copyright (C) 1998-2021 by Northwoods Software Corporation. All Rights Reserved.
*/

/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/

import * as go from '../release/go.js';

/**
 * The DragZoomingTool lets the user zoom into a diagram by stretching a box
 * to indicate the new contents of the diagram's viewport (the area of the
 * model shown by the Diagram).
 * Hold down the Shift key in order to zoom out.
 *
 * The default drag selection box is a magenta rectangle.
 * You can modify the {@link #box} to customize its appearance.
 *
 * The diagram that is zoomed by this tool is specified by the {@link #zoomedDiagram} property.
 * If the value is null, the tool zooms its own {@link Tool#diagram}.
 *
 * You can use this tool in a modal manner by executing:
 * ```js
 *   diagram.currentTool = new DragZoomingTool();
 * ```
 *
 * Use this tool in a mode-less manner by executing:
 * ```js
 *   myDiagram.toolManager.mouseMoveTools.insertAt(2, new DragZoomingTool());
 * ```
 *
 * However when used mode-lessly as a mouse-move tool, in {@link ToolManager#mouseMoveTools},
 * this cannot start running unless there has been a motionless delay
 * after the mouse-down event of at least {@link #delay} milliseconds.
 *
 * This tool does not utilize any {@link Adornment}s or tool handles,
 * but it does temporarily add the {@link #box} part to the diagram.
 * This tool does not modify the model or conduct any transaction.
 *
 * If you want to experiment with this extension, try the <a href="../../extensionsJSM/DragZooming.html">Drag Zooming</a> sample.
 * @category Tool Extension
 */
export class DragZoomingTool extends go.Tool {
  private _box: go.Part;
  private _delay: number = 175;
  private _zoomedDiagram: go.Diagram | null = null;

  /**
   * Constructs a DragZoomingTool, sets {@link #box} to a magenta rectangle, and sets name of the tool.
   */
  constructor() {
    super();
    const b: go.Part = new go.Part();
    const r: go.Shape = new go.Shape();
    b.layerName = 'Tool';
    b.selectable = false;
    r.name = 'SHAPE';
    r.figure = 'Rectangle';
    r.fill = null;
    r.stroke = 'magenta';
    r.position = new go.Point(0, 0);
    b.add(r);
    this._box = b;
    this.name = 'DragZooming';
  }

  /**
   * Gets or sets the {@link Part} used as the "rubber-band zoom box"
   * that is stretched to follow the mouse, as feedback for what area will
   * be passed to {@link #zoomToRect} upon a mouse-up.
   *
   * Initially this is a {@link Part} containing only a simple magenta rectangular {@link Shape}.
   * The object to be resized should be named "SHAPE".
   * Setting this property does not raise any events.
   *
   * Modifying this property while this tool {@link Tool#isActive} might have no effect.
   */
  get box(): go.Part { return this._box; }
  set box(val: go.Part) { this._box = val; }

  /**
   * Gets or sets the time in milliseconds for which the mouse must be stationary
   * before this tool can be started.
   *
   * The default value is 175 milliseconds.
   * Setting this property does not raise any events.
   */
  get delay(): number { return this._delay; }
  set delay(val: number) { this._delay = val; }

  /**
   * Gets or sets the {@link Diagram} whose {@link Diagram#position} and {@link Diagram#scale}
   * should be set to display the drawn {@link #box} rectangular bounds.
   *
   * The default value is null, which causes {@link #zoomToRect} to modify this tool's {@link Tool#diagram}.
   * Setting this property does not raise any events.
   */
  get zoomedDiagram(): go.Diagram | null { return this._zoomedDiagram; }
  set zoomedDiagram(val: go.Diagram | null) { this._zoomedDiagram = val; }

  /**
   * This tool can run when there has been a mouse-drag, far enough away not to be a click,
   * and there has been delay of at least {@link #delay} milliseconds
   * after the mouse-down before a mouse-move.
   */
  public canStart(): boolean {
    if (!this.isEnabled) return false;
    const diagram = this.diagram;
    const e = diagram.lastInput;
    // require left button & that it has moved far enough away from the mouse down point, so it isn't a click
    if (!e.left) return false;
    // don't include the following checks when this tool is running modally
    if (diagram.currentTool !== this) {
      if (!this.isBeyondDragSize()) return false;
      // must wait for "delay" milliseconds before that tool can run
      if (e.timestamp - diagram.firstInput.timestamp < this.delay) return false;
    }
    return true;
  }

  /**
   * Capture the mouse and show the {@link #box}.
   */
  public doActivate(): void {
    const diagram = this.diagram;
    this.isActive = true;
    diagram.isMouseCaptured = true;
    diagram.skipsUndoManager = true;
    diagram.add(this.box);
    this.doMouseMove();
  }

  /**
   * Release the mouse and remove any {@link #box}.
   */
  public doDeactivate(): void {
    const diagram = this.diagram;
    diagram.remove(this.box);
    diagram.skipsUndoManager = false;
    diagram.isMouseCaptured = false;
    this.isActive = false;
  }

  /**
   * Update the {@link #box}'s position and size according to the value
   * of {@link #computeBoxBounds}.
   */
  public doMouseMove(): void {
    const diagram = this.diagram;
    if (this.isActive && this.box !== null) {
      const r = this.computeBoxBounds();
      let shape = this.box.findObject('SHAPE');
      if (shape === null) shape = this.box.findMainElement();
      if (shape !== null) shape.desiredSize = r.size;
      this.box.position = r.position;
    }
  }

  /**
   * Call {@link #zoomToRect} with the value of a call to {@link #computeBoxBounds}.
   */
  public doMouseUp(): void {
    if (this.isActive) {
      const diagram = this.diagram;
      diagram.remove(this.box);
      try {
        diagram.currentCursor = 'wait';
        this.zoomToRect(this.computeBoxBounds());
      } finally {
        diagram.currentCursor = '';
      }
    }
    this.stopTool();
  }

  /**
   * This just returns a {@link Rect} stretching from the mouse-down point to the current mouse point
   * while maintaining the aspect ratio of the {@link #zoomedDiagram}.
   * @return {Rect} a {@link Rect} in document coordinates.
   */
  public computeBoxBounds(): go.Rect {
    const diagram = this.diagram;
    const start = diagram.firstInput.documentPoint;
    const latest = diagram.lastInput.documentPoint;
    const adx = latest.x - start.x;
    const ady = latest.y - start.y;

    let observed = this.zoomedDiagram;
    if (observed === null) observed = diagram;
    if (observed === null) {
      return new go.Rect(start, latest);
    }
    const vrect = observed.viewportBounds;
    if (vrect.height === 0 || ady === 0) {
      return new go.Rect(start, latest);
    }

    const vratio = vrect.width / vrect.height;
    let lx;
    let ly;
    if (Math.abs(adx / ady) < vratio) {
      lx = start.x + adx;
      ly = start.y + Math.ceil(Math.abs(adx) / vratio) * (ady < 0 ? -1 : 1);
    } else {
      lx = start.x + Math.ceil(Math.abs(ady) * vratio) * (adx < 0 ? -1 : 1);
      ly = start.y + ady;
    }
    return new go.Rect(start, new go.Point(lx, ly));
  }

  /**
   * This method is called to change the {@link #zoomedDiagram}'s viewport to match the given rectangle.
   * @param {Rect} r a rectangular bounds in document coordinates.
   */
  public zoomToRect(r: go.Rect): void {
    if (r.width < 0.1) return;
    const diagram = this.diagram;
    let observed = this.zoomedDiagram;
    if (observed === null) observed = diagram;
    if (observed === null) return;

    // zoom out when using the Shift modifier
    if (diagram.lastInput.shift) {
      observed.scale = Math.max(observed.scale * r.width / observed.viewportBounds.width, observed.minScale);
      observed.centerRect(r);
    } else {
      // do scale first, so the Diagram's position normalization isn't constrained unduly when increasing scale
      observed.scale = Math.min(observed.viewportBounds.width * observed.scale / r.width, observed.maxScale);
      observed.position = new go.Point(r.x, r.y);
    }
  }
}
